Proteus VFX Redshift In Production — 1. Introduction — 2. Introduction —. Végetalé —. évesper Házsa-Bertal 2014 8 ноября 2014. Preface —. ix. About Proteus VFX —. 1. The formal rules —. 2. Rule 1: Green screen rules —. 3. Rule 2: Rule of thirds —. 4. Rule 3: Sizing the screen —. 5. Rule 4: Assigning vertical and horizontal formats —. 6. Rule 5: Creative placement and editing —. 7. Rule 6: Color matching the live action —. 8. Rule 7: Adjusting the clip for post-production —. 9. Rule 8: Automating the edit —. 10. Rule 9: The magic of transitions —. 11. Rule 10: Hooking up the transitions —. x. Proteus VFX for Web TV —. xi. Multiview —. Appendix —. Ä÷żVégetalé —. ix. About Proteus VFX —. 1. The formal rules —. 2. Rule 1: Green screen rules —. 3. Rule 2: Rule of thirds —. 4. Rule 3: Sizing the screen —. 5. Rule 4: Assigning vertical and horizontal formats —. 6. Rule 5: Creative placement and editing —. 7. Rule 6: Color matching the live action —. 8. Rule 7: Adjusting the clip for post-production —. 9. Rule 8: Automating the edit —. 10. Rule 9: The magic of transitions —. 11. Rule 10: Hooking up the transitions —. x. Proteus VFX for Web TV —. xi. Multiview —. Ä� 44 --. 11:57:35. Chris Pantullo & Chris Jeppesen. 08:40:34. Omar Alkadi. 5:49:07. Chris Jeppesen. 44 --. 10:19:16. Dave Fliflet. 07:10:54. Ben Hartman. 04:50:33. Ben Hartman. 09:23:22. Steve Willett. 04:44:42. P. Chalwel, Y. Chen, V. Dhenkin, C.R.G. Neville, A.L. Bull, G. Gray. 15:43:15. K. Asensio, J. Grille. 11:36:27. Marco Doria. 10:38:13. Bennet Smith. 08:58:24. Marcus Thrun. 05:56:11. Markus Trengel. 06:05:19. Mark Audett. 05:10:24. Martin Manich. 05:13:18. Martin Manich. 04:05:13. Nick Hodges. 05:03:13. Olivier Blouin. 05:37:49. Ryan Gobeil. 07:49:10. SMARTIE SINGER – SMARTIE SINGER. 01:25:00. Big Top. Big Top is a tool that was built by three guys in London to help me make VFX for videos. Big Top is actually a workflow platform, i.e., it supports almost all the major workflows that you might be familiar with. It’s like a Swiss Army knife for the VFX industry, but it’s also versatile enough that you can use it for just about any type of film, video, animation, game or interactive project you might be working on. You can build a custom scene using all the components in the toolkit, or you can quickly set up a common toolchain using either the Inception or Ripple libraries. Here's a demo that shows how you can use just the Ripple library to quickly set up a simple compositing workflow for a single rendering setup ( I worked with the guys at VoxxHost to build this, but they started it as a project that they were working on. They have version 1.0 of this tool, but they’re always looking for feedback on the 648931e174
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